Game Guide
Deep dive into MageFights mechanics — stats, damage formulas, passives, and build theory.
Health
max_health
Maximum hit points
100
current_health
Current HP — at 0 you die
100
hp_regen
HP restored per second
0
lifesteal
% of spell damage returned as healing
0%
Mana
max_mana
Maximum mana pool
100
current_mana
Current mana — spells cost mana to cast
100
mana_regen
Mana restored per second
8/s
Stamina
max_stamina
Maximum stamina
100
current_stamina
Current stamina — sprinting drains it
100
stamina_regen
Stamina restored per second
10/s
sprint_cost
Stamina drained per second while sprinting
20/s
Movement
move_speed
Walking speed (pixels/sec)
120
sprint_speed
Sprint speed (pixels/sec)
200
move_speed_bonus
% bonus to walk and sprint speed
0%
Offense
spell_damage_bonus
% bonus to ALL spell damage dealt
0%
crit_chance
Chance to critically strike
0%
crit_damage
Damage multiplier on critical hits
150%
attack_speed
% faster spell cast animation
0%
cooldown_reduction
% reduction on spell cooldowns (cap: 50%)
0%
spell_range
% bonus to projectile range
0%
Defense
armor
Flat damage reduction (before % reduction)
0
damage_reduction
% of incoming damage reduced (cap: 75%)
0%
reflect_damage
Flat damage reflected back to attacker
0
shield_on_cast
% of spell damage granted as temp shield
0%
Stat Caps
50%
Cooldown Reduction
75%
Damage Reduction
100%
Crit Chance
50%
Move Speed Bonus