Roadmap
Our vision for MageFights — from arena foundations to a thriving competitive world.
Current version: v0.9.29
13/23
Playable Mages
18
Active Spells
6
Battle Arenas
4
Game Modes
Completed
In Progress
Planned
Phase 1
CompletedCore Arena
- Multiplayer combat engine with WebSocket cross-play
- 13 fully playable mage classes with 18 unique spells
- Spell loadout system — 9 slots, mix classes, persistent saves
- Class passive system with scaling synergies
- 6 battle arenas with map voting
- FFA mode (up to 10 players), 1v1 Duels, 2v2 Team Arena
- Training mode for solo practice
- Pickup system — health, mana, and diamond buffs
- Room-based matchmaking with room codes
- Web browser + Windows + Linux desktop support
Progress10/10
Phase 2
In ProgressComplete the Roster
- Arcane Mage — spell range specialist
- Lightning Mage — crit chance build
- Lava Mage — DoT damage over time
- Metal Mage — heavy damage reduction
- Crystal Mage — spell reflection
- Moon Mage — mana regeneration
- Rune Mage — cooldown reduction
- Time Mage — cast speed mastery
- Celestial Mage — shield on cast
- Poison Mage — reflect damage
Progress0/10
Phase 3
PlannedAccounts & Competitive
- Supabase authentication — player accounts & login
- Persistent player stats — wins, losses, K/D
- Live leaderboards with arena rating (SR)
- Ranked matchmaking queue
- Player profiles & match history
- 2v2 team assignment UI
Phase 4
PlannedProgression & Content
- Player leveling & XP system
- Unlockable mage skins & cosmetics
- New arenas with environmental hazards
- Spectator mode
- Tournament system
- Seasonal battle passes
Roadmap is subject to change based on community feedback. Have a suggestion? Join our Discord